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1 9 Strength Up
2 5 Fire
3 51 \[Passive\][XENO:n ] Increases strength by $1.
4 9 Chill Defence
5 5 Fire
6 51 \[Passive\] Decreases Chill damage[XENO:n ] taken by $1.
7 9 Sleep Resist
8 5 Fire
9 51 \[Passive\][XENO:n ] Increases Sleep resistance by $1.
10 9 Slow Resist
11 5 Fire
12 51 \[Passive\][XENO:n ] Increases Slow resistance by $1.
13 9 Bind Resist
14 5 Fire
15 51 \[Passive\][XENO:n ] Increases Bind resistance by $1.
16 9 Buff Time Plus
17 5 Fire
18 51 \[Passive\][XENO:n ] Extends gem buff effects by $1.
19 9 Weapon Power
20 5 Fire
21 51 \[Passive\] Boosts activation rate for[XENO:n ] gems mounted on weapons by $1.
22 9 Strength Down
23 5 Fire
24 51 \[Active\] $2 chance that an attack[XENO:n ] will lower enemy strength by $1.
25 9 Blaze Plus
26 5 Fire
27 51 \[Passive\] Increases Blaze damage[XENO:n ] dealt by $1.
28 9 Blaze Attack
29 5 Fire
30 51 \[Active\] $2 chance of auto-attack[XENO:n ] dealing $1 extra Blaze damage.
31 9 Spike
32 5 Fire
33 51 \[Passive\][XENO:n ] $1 damage back to the attacker.
34 9 Revival HP Up
35 5 Fire
36 51 \[Passive\] Increases amount of HP[XENO:n ] recovered when revived by $1.
37 9 Initial Tension
38 5 Fire
39 51 \[Passive\] Increases tension by $1[XENO:n ] when battle starts.
40 9 Aggro Up
41 5 Fire
42 51 \[Passive\] Increases aggro gained[XENO:n ] when healing or attacking by $1.
43 9 EXP Up
44 5 Fire
45 51 \[Passive\] Increases EXP gained[XENO:n ] after defeating an enemy by $1.
46 9 Weaken
47 5 Fire
48 51 \[Passive\][XENO:n ] Reduces strength by $1.
49 9 HP Up
50 5 Water
51 51 \[Passive\][XENO:n ] Increases maximum HP by $1.
52 9 Poison Defence
53 5 Water
54 51 \[Passive\] Reduces Poison damage[XENO:n ] taken by $1.
55 9 Spike Defence
56 5 Water
57 51 \[Passive\] Reduces Spike damage[XENO:n ] taken by $1.
58 9 Paralysis Resist
59 5 Water
60 51 \[Passive\] Increases Paralysis[XENO:n ] resistance by $1.
61 9 Debuff Resist
62 5 Water
63 51 \[Passive\] Increases resistance to all[XENO:n ] debuffs by $1.
64 9 Recovery Up
65 5 Water
66 51 \[Passive\] Increases HP restored[XENO:n ] when being healed by $1.
67 9 Aura Heal
68 5 Water
69 51 \[Active\] $1 HP recovered every[XENO:n ] 2 seconds while an Aura is active.
70 9 Damage Heal
71 5 Water
72 51 \[Active\] $2 chance of recovering[XENO:n ] $1 HP when attacked.
73 9 Arts Heal
74 5 Water
75 51 \[Active\][XENO:n ] Using Arts recovers $1 HP.
76 9 HP Steal
77 5 Water
78 51 \[Active\] $2 probability that an[XENO:n ] auto-attack will recover $1 HP.
79 9 Unbeatable
80 5 Water
81 51 \[Active\] $1 probability of surviving[XENO:n ] with 1 HP when Incapacitated.
82 9 AP Up
83 5 Water
84 51 \[Passive\] Increases AP gained after[XENO:n ] defeating an enemy by $1.
85 9 Aquatic Cloak
86 5 Water
87 51 \[Passive\] Reduces the detection[XENO:n ] range of aquatic monsters by $1.
88 9 Auto-Heal Up
89 5 Water
90 51 \[Passive\] Increases HP recovered by[XENO:n ] Auto-Heal outside of battle by $1.
91 9 Terrain Defence
92 5 Water
93 51 \[Passive\] Reduces damage taken[XENO:n ] from environment by $1.
94 9 HP Weaken
95 5 Water
96 51 \[Passive\][XENO:n ] Reduces maximum HP by $1.
97 9 Ether Up
98 5 Electric
99 51 \[Passive\][XENO:n ] Increases ether by $1.
100 9 Double Attack
101 5 Electric
102 51 \[Passive\] Increases probability of[XENO:n ] performing a double attack by $1.
103 9 Daze Resist
104 5 Electric
105 51 \[Passive\][XENO:n ] Increases Daze resistance by $1.
106 9 Pierce Resist
107 5 Electric
108 51 \[Passive\][XENO:n ] Increases Pierce resistance by $1.
109 9 Daze Plus
110 5 Electric
111 51 \[Passive\] Extends the time an enemy[XENO:n ] will suffer Daze by $1.
112 9 Phys Def Down
113 5 Electric
114 51 \[Active\] Auto-attack has $2 chance[XENO:n ] of lowering phys. defence by $1.
115 9 Paralysis
116 5 Electric
117 51 \[Active\] Auto-attack has $2 chance[XENO:n ] of inflicting Paralysis.
118 9 Lightning Attack
119 5 Electric
120 51 \[Active\] Auto-attack deals additional[XENO:n ] $1 Electric damage.
121 9 Electric Plus
122 5 Electric
123 51 \[Passive\] Increases Electric damage[XENO:n ] dealt by $1.
124 9 Back Atk Plus
125 5 Electric
126 51 \[Passive\] Increases back attack[XENO:n ] damage dealt by $1.
127 9 First Atk Plus
128 5 Electric
129 51 \[Passive\] Increases damage dealt[XENO:n ] by the First Attack by $1.
130 9 Daze Up
131 5 Electric
132 51 \[Passive\] Increases damage dealt[XENO:n ] to enemies suffering Daze by $1.
133 9 Cast Quicken
134 5 Electric
135 51 \[Passive\][XENO:n ] Reduces cast time by $1.
136 9 Tension Swing
137 5 Electric
138 51 \[Passive\] Shrinks tension range by[XENO:n ] $1, so it can change more easily.
139 9 Daze Tension
140 5 Electric
141 51 \[Passive\] Attacking a Dazed enemy[XENO:n ] raises tension by $1.
142 9 Ether Weaken
143 5 Electric
144 51 \[Passive\][XENO:n ] Reduces ether by $1.
145 9 Ether Def Up
146 5 Ice
147 51 \[Passive\][XENO:n ] Increases ether defence by $1.
148 9 Blaze Defence
149 5 Ice
150 51 \[Passive\] Reduces Blaze damage[XENO:n ] taken by $1.
151 9 Lock-On Resist
152 5 Ice
153 51 \[Passive\] Increases Lock-On[XENO:n ] resistance by $1.
154 9 Confuse Resist
155 5 Ice
156 51 \[Passive\] Increases Confuse[XENO:n ] resistance by $1.
157 9 Critical Resist
158 5 Ice
159 51 \[Passive\] Reduces the probability of[XENO:n ] receiving a critical hit by $1.
160 9 Ether Protect
161 5 Ice
162 51 \[Active\] Activated at start of a battle.[XENO:n ] Reduces ether damage by $1.
163 9 Slow
164 5 Ice
165 51 \[Active\] $2 probability of[XENO:n ] auto-attack inflicting Slow.
166 9 Bind
167 5 Ice
168 51 \[Active\] $2 probability of[XENO:n ] auto-attack inflicting Bind.
169 9 Ether Def Down
170 5 Ice
171 51 \[Active\] $2 chance of auto-attack[XENO:n ] reducing ether defence by $1.
172 9 Chill Plus
173 5 Ice
174 51 \[Passive\] Increases Chill damage[XENO:n ] dealt by $1.
175 9 Chill Attack
176 5 Ice
177 51 \[Active\] $2 chance of auto-attack[XENO:n ] inflicting $1 extra Chill damage.
178 9 Auto-Atk Stealth
179 5 Ice
180 51 \[Passive\] Aggro accumulated from[XENO:n ] auto-attack is reduced by $1.
181 9 Arts Stealth
182 5 Ice
183 51 \[Passive\] Aggro accumulated from[XENO:n ] using Arts is reduced by $1.
184 9 Talent Boost
185 5 Ice
186 51 \[Passive\] Auto-attack damage halved[XENO:n ] but fills Talent Gauge by $1.
187 9 Heat Sink
188 5 Ice
189 51 \[Passive\] Reduces Ether Rifle[XENO:n ] overheating by $1.
190 9 Ether Smash
191 5 Ice
192 51 \[Passive\] Increases ether damage[XENO:n ] taken by $1.
193 9 Agility Up
194 5 Wind
195 51 \[Passive\][XENO:n ] Increases agility by $1.
196 9 Topple Resist
197 5 Wind
198 51 \[Passive\] Increases Topple[XENO:n ] resistance by $1.
199 9 Good Footing
200 5 Wind
201 51 \[Passive\] Increases Blow-Down[XENO:n ] resistance by $1.
202 9 Arts Seal Resist
203 5 Wind
204 51 \[Passive\] Increases Arts Seal[XENO:n ] resistance by $1.
205 9 Accuracy Up
206 5 Wind
207 51 \[Passive\] Increases the accuracy[XENO:n ] of physical attacks by $1.
208 9 Haste
209 5 Wind
210 51 \[Passive\] Increases the speed of[XENO:n ] auto-attacks by $1.
211 9 Topple Plus
212 5 Wind
213 51 \[Passive\] Extends the duration that[XENO:n ] an enemy will suffer Topple by $1.
214 9 Bleed Attack
215 5 Wind
216 51 \[Active\] $2 chance of auto-attack[XENO:n ] inflicting $1 extra Bleed damage.
217 9 Bleed Plus
218 5 Wind
219 51 \[Passive\] Increases Bleed damage[XENO:n ] dealt by $1.
220 9 Topple Up
221 5 Wind
222 51 \[Passive\] Increases damage dealt to[XENO:n ] enemies suffering Topple by $1.
223 9 Agility Down
224 5 Wind
225 51 \[Active\] $2 chance of auto-attack[XENO:n ] reducing enemy agility by $1.
226 9 Break
227 5 Wind
228 51 \[Active\] $2 probability of[XENO:n ] auto-attack inflicting Break.
229 9 Quick Step
230 5 Wind
231 51 \[Passive\][XENO:n ] Increases movement speed by $1.
232 9 Fall Defence
233 5 Wind
234 51 \[Passive\] Reduces damage taken[XENO:n ] from falling by $1.
235 9 Aerial Cloak
236 5 Wind
237 51 \[Passive\] Reduces detection range[XENO:n ] of aerial monsters by $1.
238 9 Agility Weaken
239 5 Wind
240 51 \[Passive\][XENO:n ] Reduces agility by $1.
241 9 Muscle Up
242 5 Earth
243 51 \[Passive\][XENO:n ] Increases physical defence by $1.
244 9 Attack Stability
245 5 Earth
246 51 \[Passive\] Increases a weapon's[XENO:n ] minimum damage by $1.
247 9 Attack Plus
248 5 Earth
249 51 \[Passive\] Increases a weapon's[XENO:n ] maximum damage by $1.
250 9 Critical Up
251 5 Earth
252 51 \[Passive\] Increases a weapon's[XENO:n ] critical hit rate by $1.
253 9 Bleed Defence
254 5 Earth
255 51 \[Passive\] Reduces Bleed damage[XENO:n ] taken by $1.
256 9 Divine Protect
257 5 Earth
258 51 \[Passive\] Increases Instant Death[XENO:n ] resistance by $1.
259 9 Physical Protect
260 5 Earth
261 51 \[Active\] Activated at start of a battle.[XENO:n ] Reduces physical damage by $1.
262 9 Night Vision
263 5 Earth
264 51 \[Passive\] Increases accuracy of[XENO:n ] physical attacks at night by $1.
265 9 Debuff Plus
266 5 Earth
267 51 \[Passive\] Extends gem debuff[XENO:n ] effect time by $1.
268 9 Armour Power
269 5 Earth
270 51 \[Passive\] Increases activation rate for[XENO:n ] gems mounted on armour by $1.
271 9 Ether Down
272 5 Earth
273 51 \[Active\] $2 chance of auto-attack[XENO:n ] reducing enemy ether by $1.
274 9 Poison Plus
275 5 Earth
276 51 \[Passive\] Increases Poison damage[XENO:n ] dealt by $1.
277 9 Poison Attack
278 5 Earth
279 51 \[Active\] $2 chance of auto-attack[XENO:n ] dealing $1 extra Poison damage.
280 9 Aggro Down
281 5 Earth
282 51 \[Passive\] Reduces aggro gained[XENO:n ] when healing or attacking by $1.
283 9 Earth Cloak
284 5 Earth
285 51 \[Passive\] Reduces detection range[XENO:n ] of ground monsters by $1.
286 9 Muscle Waste
287 5 Earth
288 51 \[Passive\] Increases physical[XENO:n ] damage taken by $1.
289 9 Unbeatable
290 5 Water
291 51 \[Active\] $1 probability of surviving[XENO:n ] with 1 HP when Incapacitated.
292 9 Impurity
293 5 Impure
294 51 Dregs